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World Building: Transmedia, Fans, Industries · 5 of 13
World Building: Transmedia, Fans, Industries
ARG Design HIGH

Franchise Management: Battleworlds, Copyright, and Managed Multiplicity

copyright franchise battleworlds managed-multiplicity pearson johnson

Problem This Solves

When a fictional world expands across multiple media platforms and production sites, two forces collide: the narrative logics that link installments together and the legal/industrial structures that determine who controls the expansion. Creators and franchise managers frequently treat copyright as a mere legal footnote and world-building as a purely creative exercise, missing how deeply IP ownership shapes coherence, multiplicity, and creative possibility.

These chapters provide a unified framework for understanding why some franchises produce coordinated (if imperfect) consistency while others sprawl into unmanaged divergence -- and how industries actively regulate which iterations of a shared world survive, get promoted, or get suppressed.

Key Principle

Pearson's Three World-Building Logics. Every expanded fictional world is linked across its installments by a dominant narrative logic:

  1. Storyworld logic -- invariant features like setting, natural laws, social rules recur across installments (e.g., Lord of the Rings, Star Trek).
  2. Character logic -- a chief protagonist whose core components persist across versions (e.g., Batman, Sherlock Holmes). Characters are composed of six trackable components: psychological traits, physical appearance, speech patterns, biography, interactions with other characters, and environment.
  3. Author logic -- the author's name functions as a classifier linking texts (e.g., Dickens, Disney). Operates through both a market author-function (pointing audiences to related texts) and a textual author-function (maintaining what does and does not constitute the fictional world).

These logics intersect with copyright status (corporate author, individual author, public domain) in a matrix that predicts expansion dynamics. Proprietary worlds expand "like houses" -- coordinated extensions, even if "more frequently Gaudi than Gehry." Public domain worlds expand "like coral reefs" -- spontaneous, uncoordinated accretions by unaffiliated creators. A hierarchy of coherence emerges: storyworld-centered worlds are most coherent; character-centered are next; author-centered are most diverse. In all cases, proprietary worlds tend toward more coherence than non-proprietary worlds under the same logic.

Johnson's Battleworlds and Managed Multiplicity. Shared media worlds are not neutral creative containers but "battleworlds" -- sites of industrial struggle where competing stakeholders contest control. "World sharing" foregrounds the power dynamics that world-building theory obscures. Industries regulate multiplicity through three mechanisms:

  • Discourses -- how knowledge about authority is produced and categorized (e.g., who gets named "author")
  • Dispositions -- identities and self-perceptions that confer authority (e.g., the "fanboy auteur" persona)
  • Tactics -- improvisation and negotiation of agency within institutional rules (e.g., double approval, continuity mining, managed reboots)

Not all iterations of a franchise are equally embraced: managed multiplicity names the process by which institutions selectively authorize some versions while suppressing others. Henry Jenkins reframed long-running franchise evolution as a transition "from continuity to multiplicity" -- a shift from building up a single coherent canon toward developing multiple contradictory versions functioning in parallel universes.

Good Examples

  • Batman (corporate-controlled, character-centered): For its first 50 years, Batman underwent consecutive consensual transformation -- each new version replaced the last (pulp noir to child-friendly to science-fictional to camp to Dark Knight). From the late 1980s, DC/Warner Bros. shifted to managed multiplicity: Burton's film, Moore's The Killing Joke, Miller's Dark Knight Returns, and ongoing comics all coexisted. Editor Dennis O'Neil explicitly declared the film "IS NOT a part of Batman continuity," demonstrating corporate policing of multiplicity.
  • Marvel's Secret Wars (2015): The crossover event literalized managed multiplicity -- the collision of the multiverse was both a narrative device and a corporate restructuring of IP, deciding which universes (and their associated publishing lines) would survive. SVP Tom Breevort framed Battleworld as "the melting pot in which the new Marvel universe will be fermented."
  • Star Trek (2009) soft reboot: Used time travel and Leonard Nimoy's Spock to bridge old and new continuities, framing reimagination as extension rather than replacement -- a textbook managed reboot that preserved brand equity while enabling creative renewal.

Bad Examples

  • Sherlock Holmes (public domain, no coordinating IP holder): Holmes has been synchronically divergent since the early 20th century -- four different actors in Danish Nordisk films (1908-1911), concurrent productions across multiple countries, wildly divergent 21st-century versions (BBC Sherlock, CBS Elementary, Russian TV, Warner Bros. films). No single authority polices multiplicity. As Pearson notes, "the lack of a guiding corporate hand results in extremely divergent representations of the storyworld and character across different media platforms."
  • The Conan Doyle Estate as indifferent rights holder: Arthur Conan Doyle told licensees "You may marry him, murder him, or do anything you like to him." His sons Denis and Adrian were described as "spendthrift playboys" who treated the estate as a "milch-cow," granting sweeping adaptation rights while occasionally imposing arbitrary requirements. This effectively transformed a proprietary world into a quasi-public-domain world in terms of coherence outcomes.
  • Fox's X-Men franchise under competitive pressure: Exhausted source material and competition from the Marvel Cinematic Universe drove X-Men: Days of Future Past as a soft reboot -- using time travel to rewrite franchise history. The reboot can be read as an admission of competitive disadvantage relative to studios maintaining long-term continuity.

Key Quotes

  • "The beloved fictional worlds we study rest upon the legal and business practices that create, sustain, and protect them." -- Pearson
  • "Proprietary fictional worlds such as Star Trek and Batman expand like houses, through extensions legally authorized and coordinated by the IP owners, although the result is more frequently Gaudi than Gehry." -- Pearson
  • "Media worlds are fields for industry battles waged through management." -- Johnson
  • "Media franchising demands that Hollywood produce more of the same while always finding new ways to differentiate that product; Spider-Man must lead to more Spider-Man, but each film must push, in some way, into unfamiliar territory to distinguish itself from previous entries." -- Johnson

Rules of Thumb

  1. Diagnose before designing. Classify any fictional world by its dominant narrative logic (storyworld, character, or author) AND its copyright status (corporate, individual, public domain). Neither axis alone predicts expansion outcomes.
  2. Proprietary does not mean more creative. Even "closed and proprietary industrial models" entail a "complex and negotiated status of creativity." Do not assume public domain automatically yields richer work.
  3. If embracing multiplicity, still police it. Corporate pronouncements about canonicity manage audience expectations even when multiple contradictory versions coexist. Unmanaged multiplicity becomes fragmentation.
  4. Reduce characters to minimal iconography. Characters that function as "floating signifiers" -- reducible to a name and a visual icon (Bat-signal, deerstalker and pipe) -- can sustain the widest range of cross-platform migration.
  5. Frame reboots as extensions, not replacements. Soft reboots using narrative bridging devices (time travel, alternate realities, cyclical themes) preserve brand equity while enabling creative renewal.
  6. Trace the approval chain. In licensed franchise extensions, "double approval" from both publisher and studio licensor reveals where creative authority and constraint actually operate.
  7. Continuity mine under constraints. When contributing to a shared world under licensing conditions, anchor new ideas to established continuity elements rather than proposing wholly original departures.

Related References