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World Building: Transmedia, Fans, Industries
ARG Design

World Building: Transmedia, Fans, Industries

Marta Boni (ed.) 2017 13 references

Academic framework for analyzing and designing fictional worlds across media — covers narrative theory, franchise economics, fan co-construction, medium specificity, and the politics of world building.

worldbuilding transmedia fan-studies media-theory franchise-management narrative-theory cultural-studies

Overview

The Core Framework

  • Worlds have replaced stories as the primary unit of media production and analysis
  • World building is collaborative and contested — industries, creators, and fans all co-construct worlds
  • Each medium contributes something irreducible — transmedia is not repetition but unique actualization
  • Discontinuity is productive — contradictions between versions drive fan engagement, not destroy it
  • World building is political — the demand for coherent, branded worlds carries ideological implications

Quick Lookup

Situation Do This Avoid This
Designing a new fictional world Build the world first, let stories emerge from it Starting with a single story and retrofitting a world
Expanding across media Give each platform unique contributions Treating cross-media as mere repetition or adaptation
Managing franchise contradictions Design managed multiplicity strategies Demanding impossible total consistency
Understanding fan engagement Treat fans as co-constructors who project worlds Assuming fans are passive consumers
Launching transmedia Establish platform infrastructure first (media a priori) Developing content before distribution mechanisms
Analyzing world building Consider theory, economics, media, fans, AND politics Treating it as purely a narratological problem

The Key Insight

"Worlds, not stories, are the primary engines of transmedia franchises." — Marta Boni, Introduction

References