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How to Shoot Video That Doesn't Suck · 10 of 13
How to Shoot Video That Doesn't Suck
Video CRITICAL

The Pre-Production Pipeline

planning brainstorming story pitch shot-list script

Key Principle

Pre-production is a sequence of decisions, each narrowing the next: intent leads to brainstorming, brainstorming leads to audience definition, audience shapes story, story compresses into a pitch, the pitch implies a genre, genre sets structural expectations, structure gets captured in a script, and the script decomposes into a shot list. Skipping or reversing steps means every downstream decision lacks a foundation.

Why This Matters

Without pre-production planning, problems are discovered on set or in the edit -- when fixing them costs real time, money, and morale. A scene that doesn't work on paper won't magically work on camera, but on paper it costs nothing to rewrite. The pipeline catches incoherence at the cheapest possible stage. Without it, you shoot reactively, miss beginnings and endings, produce footage with no shape, and only realize you're missing a critical shot when you sit down to edit and reshooting is impossible.

Good Examples

  1. The diving board sequence (Ch. 6). Beginning: the kid approaches the board. Middle: he climbs up nervously. End: he dives and comes up smiling. Knowing this structure before shooting tells you where to stand and when to press record. Without it, you're in the wrong spot when the moment happens.

  2. The nonprofit scientist video (Ch. 6). A scientist reads her resume on camera, strings together unfocused anecdotes, then finishes the resume. No desire, no struggle, no resolution -- the result is a yawn. Had there been a story about how she went into environmental science after her neighbors came down with a mysterious cancer, the same person with the same credentials would have held the audience.

  3. The "real pig" script test (Ch. 14). A script surfaces production requirements before you arrive on set. Nobody can claim ignorance of what's needed if it's written down. The script functions as blueprint and contract simultaneously.

Counterpoints

  • "I'll figure it out on set." Digital video's low cost makes experimentation rational during a shoot, but experimentation without a plan is just wandering. The shot list gives you a baseline; improvisation adds to it rather than replacing it.
  • "My project is too small for all this." The pipeline scales. A birthday party doesn't need a Hollywood screenplay, but it does benefit from a three-line story (beginning, middle, end) and a short shot list of moments you don't want to miss.
  • "Planning kills spontaneity." Over-generate your shot list first, then curate. The brainstorm phase is deliberately wild and uncritical. Planning and spontaneity aren't opposed -- the plan creates a floor, not a ceiling.
  • "I'm not funny enough to add humor." SNL survives on roughly 2 great minutes out of 90. Humor is a spice, not a genre commitment. Even one well-placed moment boosts retention disproportionately (Ch. 12).

Key Quotes

"I try to look for ideas that make me nervous -- those usually turn out to be the most interesting when I give them a shot." -- Steve Stockman, Chapter 4

"Even if you think your video will be great for everyone, there has to be a subset of 'everyone' who will especially like it." -- Steve Stockman, Chapter 5

"Just thinking about this sequence before you shoot gives you ideas about where to stand and when to press 'record.'" -- Steve Stockman, Chapter 6

"We all struggle through life. We tend not to be interested in people who don't." -- Steve Stockman, Chapter 6

"Video is garbage in, garbage out. If you're confused when you start, you'll be confused when you shoot, and the resulting video will be ... confused." -- Steve Stockman, Chapter 11

"Writing your video ahead of time lets you do the hard work of making your story great the least expensive way possible -- on paper." -- Steve Stockman, Chapter 14

"If your list is much too long for you to actually shoot everything on it, congratulations! You've done a great job. Now choose the shots that really excite you." -- Steve Stockman, Chapter 17

Rules of Thumb

  • Separate generation from judgment. Brainstorm every idea (including deliberately stupid ones) first, then select. Wild ideas trigger useful adjacencies -- "rent a blimp" leads to "shoot from the top of the stadium" (Ch. 4).
  • Apply the "It's about a..." test. If you can describe your video starting with "It's about a...", you have a story. If you lead with technical features, you don't (Ch. 6).
  • Define your hero, beginning, middle, and end before you shoot. This minimal framework tells you where to position the camera and what moments to anticipate (Ch. 6).
  • Compress your idea into a two-sentence pitch. If you can't, you don't yet understand what you're making. Use the pitch as a live checkpoint during production (Ch. 11).
  • Name the genre. Genre sets audience expectations. Know the convention before you break it -- deviation without awareness reads as incompetence (Ch. 12).
  • Write a shot list as noun-plus-verb entries. "The bride cuts the cake" is a shot. "The bride" is not. The verb forces every entry to be filmable and editable (Ch. 17).
  • Over-generate, then curate. List more shots than you can possibly shoot, then choose the ones that excite you most. The curated list is better because it survived competition (Ch. 17).
  • Carry the shot list on set. Its value isn't precision -- the plan will break. Its value is that when things go sideways, you know what you still need (Ch. 17).

Related References