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How to Shoot Video That Doesn't Suck
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How to Shoot Video That Doesn't Suck

Steve Stockman 2011 13 references

Steve Stockman's framework for shooting video that entertains — storytelling craft, audience awareness, and practical technique over equipment.

video-production filmmaking storytelling editing audience-engagement creative-process

Overview

The Core Framework

  • The opposite of "good" video is not "bad" — it's "off." Viewers click away instantly; your only job is to entertain.
  • Think in shots: one subject, one action, under 10 seconds. The shot is the atomic unit of video.
  • Intent before equipment: know why you're shooting before you pick up the camera. Results (fame, views) tell you nothing actionable.
  • The Rubbermaid Rule: cut your estimated video length by two-thirds. Shorter is almost always better.
  • Craft over gear: only 1 of 77 chapters addresses camera selection. The camera is the least important variable.

Quick Lookup

Situation Do This Avoid This
Starting a video project Define your intent in one sentence Hoping for viral results
Framing a shot Walk closer with a wide lens Zooming in from far away
Deciding shot length Keep under 10 seconds Leaving camera running
Choosing what to shoot Pick one hero per shot Pointing at "everything"
Shooting people Get close enough to see eye whites Shooting from across the room
Camera movement Hold still; move only with motivation Panning and zooming constantly
Lighting Keep light behind you, on the subject Shooting into windows/backlight
Editing Cut everything that isn't good AND necessary Keeping shots because you worked hard
Showing your work Exhaust your own fixes first Showing rough cuts for validation
Taking feedback Track trends (multiple viewers, same area) Implementing every suggestion

The Key Insight

"There is such a thing as bad video. But the real opposite of 'good' is 'off.'" — Steve Stockman, Introduction

References