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Larp Design: Creating Role-Play Experiences
ARG Design

Larp Design: Creating Role-Play Experiences

Johanna Koljonen, Jaakko Stenros, Anne Serup Grove, Aina D. Skjonsfjell, Elin Nilsen (eds.) 2019 13 references

The first comprehensive practical manual for larp design from the Nordic Knutepunkt tradition, codifying two decades of collective iteration by 60+ practitioners into frameworks for designing the full participant lifecycle -- from announcement through post-larp memory.

larp experience-design co-creation safety-design character-design narrative-design spatial-design inclusion mechanics workshop-design Nordic-larp

Overview

Nordic larp design rests on these foundational principles:

  • Designable Surface: Everything affecting participant experience -- from first announcement through post-larp memory -- is subject to intentional design
  • Bespoke Design: Each larp is designed from scratch; only rules serving specific themes survive
  • Co-Creation: The designer creates conditions (storyworlds, characters, mechanics); players generate the stories
  • First-Person Audience: Each player is simultaneously performer and audience; the designer can never see the larp as any player sees it
  • Inter-Immersion: Collective pretense generates felt reality; players sustain each other's fiction
  • Trust as Design Material: Alibi, consent, and safety are structural requirements, not add-ons
  • Playability Over Aesthetics: If players cannot act on it, it does not exist in the design

Quick Lookup

I need to... Start here
Understand the core philosophy core-framework.md
Apply a quick design heuristic rules-of-thumb.md
Plan a larp from idea to debrief implementation-playbook.md
Design narrative structure narrative-design.md
Write playable characters character-design.md
Design safety/consent mechanics safety-calibration.md
Address inclusion and equity inclusion-equity.md
Design physical environments spatial-sound-design.md
Plan workshops workshop-design.md
Design game mechanics mechanics-rules.md
Handle post-play processing post-play-processing.md
Manage runtime as GM runtime-gamemastering.md
Adapt for other cultures/disciplines cross-cultural-collaboration.md

Key Insight

"Player creativity is the negative space of larp design. Everything else is put in by the designer, yet without that negative space, there is nothing to see." (Stenros, Andresen, Nielsen via Ch. 3:1:4)

References