ARG Design
Larp Design: Creating Role-Play Experiences
Johanna Koljonen, Jaakko Stenros, Anne Serup Grove, Aina D. Skjonsfjell, Elin Nilsen (eds.) 2019 13 references
The first comprehensive practical manual for larp design from the Nordic Knutepunkt tradition, codifying two decades of collective iteration by 60+ practitioners into frameworks for designing the full participant lifecycle -- from announcement through post-larp memory.
larp experience-design co-creation safety-design character-design narrative-design spatial-design inclusion mechanics workshop-design Nordic-larp
Overview
Nordic larp design rests on these foundational principles:
- Designable Surface: Everything affecting participant experience -- from first announcement through post-larp memory -- is subject to intentional design
- Bespoke Design: Each larp is designed from scratch; only rules serving specific themes survive
- Co-Creation: The designer creates conditions (storyworlds, characters, mechanics); players generate the stories
- First-Person Audience: Each player is simultaneously performer and audience; the designer can never see the larp as any player sees it
- Inter-Immersion: Collective pretense generates felt reality; players sustain each other's fiction
- Trust as Design Material: Alibi, consent, and safety are structural requirements, not add-ons
- Playability Over Aesthetics: If players cannot act on it, it does not exist in the design
Quick Lookup
| I need to... | Start here |
|---|---|
| Understand the core philosophy | core-framework.md |
| Apply a quick design heuristic | rules-of-thumb.md |
| Plan a larp from idea to debrief | implementation-playbook.md |
| Design narrative structure | narrative-design.md |
| Write playable characters | character-design.md |
| Design safety/consent mechanics | safety-calibration.md |
| Address inclusion and equity | inclusion-equity.md |
| Design physical environments | spatial-sound-design.md |
| Plan workshops | workshop-design.md |
| Design game mechanics | mechanics-rules.md |
| Handle post-play processing | post-play-processing.md |
| Manage runtime as GM | runtime-gamemastering.md |
| Adapt for other cultures/disciplines | cross-cultural-collaboration.md |
Key Insight
"Player creativity is the negative space of larp design. Everything else is put in by the designer, yet without that negative space, there is nothing to see." (Stenros, Andresen, Nielsen via Ch. 3:1:4)
References
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