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The Cores of Game Design
ARG Design

The Cores of Game Design

Yvens R. Serpa 2025 12 references

A meta-framework for game design through four interconnected cores — Mechanics, Economy, Narrative, and Aesthetics (MENA) — enabling designers to start from any core and discover their own process through iterative prototyping and playtesting.

game-design mena-framework mechanics economy narrative aesthetics prototyping playtesting level-design player-motivation flow ux

Overview

The MENA meta-framework organizes all game design through four co-equal cores:

Core Player Verb Domain
Mechanics "how the player interacts" Activities, controls, challenges, level design
Economy "how the player evaluates and decides" Resources, mechanisms, balance, progression
Narrative "how the player creates and perceives meaning" Theme, message, tropes, story structure
Aesthetics "how the player perceives and experiences" Mood, visuals, sound, shape language, UI/UX

Core insight: Start from whichever core is strongest for your concept. There is no correct entry point.

Development cycle: (1) Plan and concept until you have a complete prototype (one mechanic + one goal), then (2) iterate and improve through playtesting, using Flow diagnosis, Forced Action Framework, and GAR cycles.

"They are meant to help you, not to hold you back. Changing and creating cores is perfectly fine, as you are the only one capable of figuring out which form best suits your methods." — Chapter 1

Quick Lookup

I need to... Go to
Understand the four cores core-framework.md
Get from idea to prototype implementation-playbook.md
Find a quick heuristic rules-of-thumb.md

References